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Six Ages 2: Lights Going Out Review (PC)

We have herds of more than 700 cattle and more than double the sheep, with about 150 horses also available in the herds. But the tribe can also count on less than one season’s worth of food in the stockpile, which probably means that we will soon have to sacrifice some of the herds to make sure people have enough to eat.

I’m more worried about our lack of magic, which can have severe consequences if some is needed in a coming event or if we get attacked. I use the Venture system to organize a hunt, which should help with our food stores. And I brace myself for the next event. It’s ghouls, demanding access to our dead, although we cremate them. I choose to send a war party to attack them, which means five of my swordsmen get injured.

It’s a relatively small price to pay, in this time of disappearing gods and rising chaos. It’s now Sacred Time and the tribe needs to decide how to invest magic. I focus on the fields and the pastures because we need food. I keep three … (read more)

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