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Paper Ghost Stories: Third Eye Open Preview (PC)

What’s an escape sequence without a few Quick Time Events thrown in to spice things up? Someone trips and my character needs to help them get up. So I push E just as the flash for it appears on the screen. Another obstacle requires another key press. Finally, I need to use the mouse to execute a final escape as our little group is running down the stairs.

But this is not the end, I have to decide which way we move through this abandoned house. And, then, after a final big scare, the children are out in the small garden, terrified but alright. Ting, who’s able to see spirits, knows that the family that lives in the house is standing in the doorway, unable to follow.

A few bullies call the three kids cowards but they quickly catch on that something isn’t quite right and back down. How can someone live if there’s a supernatural presence always around, even a kind one? Especially if a child cannot convince adults of what he’s experiencing.

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