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There are demons and gangsters ready to fight my group of university students but I have the tactical advantage already. Faye will deliver a running punch to a creature, taking it out of the battle, and then strike a gangster to get him away from Knute. It’s some impressive stuff but it uses a lot of the action points that power my party.

Destin will take out another demon creature and I end my turn. The actions I have already laid out are not executed in cinematic fashion and opponents get to make their own moves. A cloaked wizard summons a few extra monsters to the board, while Namako is unfortunately poisoned.

But that doesn’t matter much. It’s a new turn and I have enough moves to eliminate another couple of baddies and then step on some eldritch-looking tiles to seal this breach. All the demons get sent back to hell and my four-character party makes a few snide comments. It’s the kind of positive attitude you need in the face of a d… (read more)

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