Persona 5 Strikers has a unique place among the musou-style action game adaptations of various franchises. Koei Tecmo and Omega Force are well-known for that high-octane one-versus-100 slash-em-up gameplay, namely through Dynasty Warriors, and brought that energy to an array of popular games and anime franchises such as The Legend of Zelda, Fire Emblem, and One Piece. But what makes Persona 5 Strikers so different is its dedication to the source material and the RPG elements–both in narrative and gameplay–that are key to Persona’s identity. Strikers worked so well that it stands out as its own Persona entry, and to the point where I almost forgot I was playing a musou-style action game.
It’s a testament to the collaborative efforts between Atlus and Koei Tecmo, because, as you can probably imagine, bringing the two design philosophies together didn’t come easy. I had a chance to talk with producer Daisuke Kanada from Atlus and director Kazutoshi Sekiguchi from Koei Tecmo to dig deeper into how the two teams were able to pull it off. Everything from incorporating Persona 5’s RPG combat mechanics to the new characters and narrative themes was on the table, and they even hint that there might be more in store between the two studios.
This interview was conducted via email and through a translator, and it was edited for clarity and readability. The following content does not contain spoilers. If you want to know more about the game, be sure to read my , or if you haven’t played the original RPG, read about .
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