Over the years, Grinding Gear Games’ Path of Exile has steadily improved its core hack-and-slash gameplay as it incorporates significant new features that spice up the flow of the game. While the developers are still working on its sequel, Path of Exile 2, the original game isn’t showing any signs of slowing down. As revealed during a livestream, the latest expansion, Echoes of the Atlas, will upgrade the action-RPG’s extensive endgame, and will launch on PC January 15, and for Xbox One and PS4 on January 20.
Just before Grinding Gear Games’ reveal stream, we had a chance to speak with managing director Chris Wilson about Echoes of the Atlas, how it will change the endgame and incorporate gameplay from previous expansions. Along with his thoughts on the state of the game, he also explained how work on Path of Exile 2 has improved the original for the better.
The Echoes of the Atlas expansion features a whole suite of changes coming to the game, which includes rebalances, new endgame content centered on the Atlas of Worlds world map, and new pinnacle boss fights that can open up pathways for more powerful loot. While previous expansions like Harvest, Delve, and Heist was available to all players, the core content from the Echoes of the Atlas expansion is catered more towards high-level players with decked out character builds. The expansion will also add in new passive skill trees that can be unlocked from completing high-end challenges from the new NPC known as the Maven, who appears after clearing bosses on the world map.
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