There’s an unnerving air of mystery to Paradise Lost, a game that sees you explore an abandoned bunker that once housed a group of Nazis before becoming home to the Polish rebels that overthrew them. In this first-person adventure game set in an alternate timeline, Germany won World War II, nuking the Allies and plunging most of western Europe into a nuclear winter.
I had the opportunity to sit through a brief demo of Paradise Lost alongside game director Bogdan Graczyk and producer Chris Panas-Galloway. As I watched protagonist Szymon puzzle his way through the bunker, Paradise Lost slowly began to reveal small narrative threads that Graczyk and Panas-Galloway promise will connect in unforeseen ways going forward, all culminating in a story that’s about grief–both personal and societal.
“In this godforsaken world, [Szymon] lived with his mother and his mother dies one day, and that leaves him all alone and with no real good idea on what to do next,” Graczyk explains to me. “That’s when he finds this photo, and that’s when he realizes that the search for answers of where he came from, how he ended up [on his own], and what’s the answers behind the mystery of his mother might help him cope with the loss.”
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