In a blog post, designer and director at Extremely OK Game, Maddy Thorson, explained that the studio had gone through three previous prototypes before eventually settling on what is now Earthblade. These prototypes weren’t bad but strayed too far into unknown territory for the studio to feel comfortable about finishing.
“Prototypes EXOK1–3 taught us a lot, but ultimately, we ventured way too far from our comfort zone for them to realistically ever get finished,” Thorson writes. “It took a while, but we feel like we’ve settled on the right compromise between the two with Earthblade.”
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